Just about all draconic societies in the DragonScape are subsistence communities whose economies are focused on the day to day goals of securing the food, water, and shelter to live, with the rest of their time spent in the day to day life of well, life! This page is meant to speak with as much detail as I can about a lot of the broad ways of life that dragons tend to live by, mostly drekir. Of course don’t see this as a detailed universal list of rules, there are billions of dragons and hundreds of thousands of cultures spread across hundreds of Planar who live in distinct environments. So as always, take this with a pinch of your own personal creativity or see the cultures depicted in the stories!
Nomadic, Seminomadic, and Sedentary life!
Before we talk about the ways dragons make a living, we need to talk about how they choose to settle and live. It is equally important to note that entire cultures don’t always live the same lifestyle, and in many cultures there may be dens or clans that live nomadic lives whilst others in their broader tribal network live sedentary lives. Lastly its important to remember that often the environmental conditions favor specific lifestyles and that patterns of subsistence aren’t limited in certain styles of life with perhaps only a few exceptions.
Nomadic life
Nomadism is a pretty common way of life for many drekir and is generally define as a way of life in which a community does not stay in any one place for long, bur rather keeps on the move season to season, usually in a cyclical fashion. This highly mobile way of life allows a den of drekir to always maintain movement towards wherever food, water, and resources are.
It also helps keep them from exhausting any particular region of its all. As with drekir being mesocarnivores that need a lot more meat than a human, it can be easy for even a den of 30 drekir to exhaust a region of its local wildlife, fish, and other natural resources. The life of a nomadic drek often involves arriving into a known region, setting up camp with ones den, and spending the next several weeks or couple of months hunting, foraging, and gathering resources to subsist and make the tools and shelter needed to live. Perhaps in their free time after a day of foraging may be spent in cultural practices, stories, gossip, entertainment and artistry. But eventually they must move on with the movements of wildlife, the changing of seasons, and with the ability of an area to sustain that den of drekir.
Of course once they pack up and leave to the next campsite, their prior region will lay fallow and will recover and, in a few years time, those drekir may yet return to a campsite once again rich in the natural resources they need to keep living another day.
Nomadism is a way of life generally, almost entirely, associated to the Drekir who often need a lot of meat and can afford to be far more mobile than their larger orm cousins.
Seminomadic life
Seminomadism is of course, very similar to nomadism though usually at a much slower pace, with a community living in the same area for months, a year, or even multiple years, before eventually moving along to another area to set up another settlement. Particularly in regions that are particularly abundant in natural resources, or in places in which dragons can engage in a wider variety of subsistence methods, dragons can settle down and build more established communities in the medium term before eventually moving along!
Another form of seminomadism involves a long term sedentary settlement in which various dens regularly come and go throughout the years, spending months or years on the road before eventually returning to a shared, mutually shared settlement shared by the whole tribe.
These more developed settlements tend to involve more long term structures, more common usages of things that may not survive the constant march of nomadic life such as pottery and ceramics, as well as a more culturally defined sense of space. A dreks life may involve moving into a region and gradually building it up with their den into a long term shelter that can withstand all the local weather has to throw at them, engaging in a variety of subsistence patterns, extracting valuable minerals and natural resources to make tools and wares, engaging in larger tribal politics, and enjoying their day to day life.
Though eventually, perhaps after many months or even years of living in that area, with the land exhausted, they may eventually pack up and move on to the next piece of land to repeat the process.
Sedentary Life
Sedentism of course is the polar opposite of nomadism, in which a community will establish themselves and live in the same area for an extremely long time, perhaps even generations of time. In the day to day life of these communities, a whole den, or even multiple dens may live in a single village, engaging in subsisting, entertainment, as well as the use and maintenance of far more involved infrastructure for the village. From workshops to communal kitchens, often these more well established villages have the luxury of making and maintaining more heavy and unwieldy infrastructure.
Of course the trickiest things with sedentary life is subsistence, sedentary life isn’t even possible in many areas that lack the natural resources or a lack of useful land and water. Moreover in many other places sedentism is possible, but requires certain specialized subsistence strategies. But even with all that said, there are sedentary communities that make life work with any and all subsistence strategies common to the drekir and ormer.
Subsistence Economies: Making a Living!
Of course how dragons live, and for how long they stay in any one place is one thing, but they do have to make a living. They have to get the food, water, and resources to get by in the day to day and that, if anything heavily influences the lifestyles and lifeways of those dragons in their lives and broader culture and society.
The environment they live in is important to cover, not every place can work for inseculture or agriculture and not every place can work for pastoralism. Some places are so rich in food that you may find completely sedentary hunter gatherer societies and other places may be so scarce in food and water that small dens of drekir must stay mobile just to find enough food to eat week to week. Other places may poor for foraging, but may be optimal for herding livestock across the landscape. So on, and so forth. The subsistence strategies that societies use to make a living for themselves will vary region to region and sometimes even within the same region! But all that said, lets get into some of the broad categories of subsistence.
Hunting and Gathering
Also known as Foraging, Hunting and Gathering is perhaps the most common method of subsistence of the awakening period and more broadly across the timeline of the DragonScape and is perhaps also the most varied amongst a lot of vague, broad categories.
In a basic sense and as the name would suggest, Hunter Gatherers make a living by hunting and gathering from their surrounding environment to get the food, plants, water, and resources they need to survive and thrive in the DragonScape. Its generally normal for hunter gatherers to exploit any and all potential food sources within their region. If there are animals to be hunted, they likely hunt them, if there are fish in the water, they are fished. If there are fruits and plants they can eat, they will likely eat be eating them. Any and every food source that those drekir can eat, they likely would eat in any given region.
Of course Hunting and Gathering must also inevitably vary in it’s strategies and animals with the environment and ecosystem. Hunting and Gathering can take a lot of different appearances. It could be small dens moving through the brush of a savanna with slingshots, shooting skrimír out of the trees. It could also be a whole clan working together to run a herd of turtles off of a cliff, preserving as much of the food as possible, or it could be a hunting party attacking a truly titanic beast. It could also simply be a fishing village gathering shellfish and rowing into the waves to reel up whatever the seas or lakes may grant the people. But for most hunter gatherers, it is often a mix of hunting and foraging strategies and targets that may vary seasonally or even day by day.
All sorts of people do hunting and gathering and, depending on the environment, it can be a very bountiful way of making a living. Thus you can find individual dens, tribes, and even large chiefdoms sustain themselves mainly off of hunting in gathering in some environments. Likewise hunting and gathering can even sustain large sedentary communities. Whereas in other places, hunting and gathering may be the only realistic option for a den of drekir to get enough food and water to get by day to day. As such hunter gatherer societies can range from fully nomadic to fully sedentary and everything inbetween.
Its also something done by people who don’t entirely focus on hunting and gathering as their sole source of food. In fact horticulturalists, pastoralists, inseculturalists and aquaculturalists likewise often do hunt and gather, though to a lesser extent than the more common and more dedicated hunter gatherers.
Last to mention is that ormer almost never live in hunter gatherer societies, as in most environments there simply is not enough food and calories to keep a den of ormer going. But ormer often get a lot of their meat from drek hunter gatherers!
Pastoralism and Livestock Herding
As animal domestication and semidomestication becomes more widespread, provided there are indeed domesticatable/semidomesticatable and herdable animals, It should be no surprise that drekir particularly take to livestock herding and pastoralism as a way of making a living. As they need meat to survive, raising animals who can be eaten for their meat as well as the other products they can provide can be a very lucrative way of making a living.
Of course herded animals can vary wildly region to region and especially plana to plana. They could range from giant beetles to turtles, large snails or slugs, non flying wyrms or any other such creature. But it can also involve a more sedentary approach with animals like egg laying wyrms and insects, much like pens of chickens, can also be raised for their meat and eggs. The nature of the animals does of course dictate the nature of the society that raises them! Raising animals, be it a nomadic life on the range or the daily work of keeping a pen of juklir or rapsar healthy, it can prove to be very lucrative. Not just for the meat but for all the other materials one can get from these animals. Chitin, Bones, Horns, Hides, Blood, etc.
Also important to note, not all animals are fully domesticated but rather semidomesticated, with the relationship being more that the pastoralists follow and support a semiwild herd of animals rather than raise them from egg to plate.
Most pastoralist people tend to be more nomadic or seminomadic than sedentary. As such most pastoralist herdrakes you may find in the DragonScape are likely to be communities of nomadic or seminomadic drekir. With more sedentary pastoralists usually only raising livestock part time as a supplementary food source to others, most commonly inseculture, fishing of aquaculture.
Ormer are known to sometimes engage in livestock raising, though usually its more common for them to trade with drekir and for their animals.
Horticulture and Subsistence Agriculture
The cultivation of plants, be it on a small scale or a large scale, is not the most common amongst drekir, but is extremely common amongst ormer. But regardless both do it at least some of the time! But as far as plant cultivation goes we need to differentiate between Horticulture and Agriculture.
Horticulture is generally more common amongst Drekir than ormer and is the small scale cultivation of plants that are grown to supplement a source of staple food. It’s usually done somewhat passively and can be done in a variety of ways, but usually is done simply without fertilizer or crop rotation. Once the soil is exhausted it is usually left fallow so that it can rejuvenate and is sometimes helped via techniques like slash and burn agriculture to help replenish the soil while the horticulturalists are gone.
Agriculture is a more focused, with it being the primary source of food for a community and of course is generally the most common form of subsistence for ormer. In which a variety of crops and land is carefully managed to cultivate and harvest a wide variety of staple crops, fruits and vegetables. With an intensive focus on crop rotation, fertilizer use, and very careful crop usage ensuring that the whole den has enough to eat.
As for what plants dragons cultivate, the most common tend to be starchy tubers, as drekir nor ormer can process cereal grains, but they can digest starch. So starchy tubers that are or similar to real life plants like Potatoes, Sweet Potatoes, Yams, Cassava, or other such plants. But there is also often the cultivation of fruits and vegetables to help fill out any missing vitamins, minerals, and flavors that a community may want that are typically far more varied. Agriculture can also often include more specialized crops for the production of textiles, sugar, drugs, or other desired plant products. But for horticulturalists, it’s usually simply a starchy tuber that can go well with most anything, with the rest of their meat, fruits and vegetables coming from wild foraging and hunting or otherwise, some other source.
With regards to lifestyles, Horticultural drekir are almost always seminomadic, as they need to both remain in one place long enough to cultivate their plants and be able to move onto another plot of land after their harvest to allow their prior settlements land to recuperate lost nutrients.
By contrast intensive agriculture requires sedentism, it requires that a population stay in one place and farm a variety of crops year to year. Hence why most ormer communities, who are almost always intensive agriculturalists by necessity, are also almost always sedentary communities.
Inseculture, a Wide Umbrella Term for Insect Farming
Really, this is not really too separate from livestock raising though I wanted to make a separate category. As it is the cultivation of semidomesticated and domesticated small insects that are raised in enclosures. This of course is also an umbrella term that can extend to things like:
Grilloculture: For crickets, grasshoppers, stickbugs and similar animals
Vermiculture: For beetles, cockroaches, maggots, earthworms, and other such animals
Apiculture: Mostly for bees, but wasps and hornets as well in some contexts
Hormiculture: For Ants and Termites
Arachniculture: for Spiders and Arachnids
The specific enclosures for different bugs and grubs will of course very wildly. Mealworms need dark containers and compost substrates. Crickets need their own fruits, tubers, grains and foods to eat, bees need their apiaries. Including insects native to õndem that may need their own even more specific enclosures and care to grow on their own. This is impossibly varied even trying to research insect farming on my own has really shown me just how diverse it can be.
One common aspect however is the sheer amount of meat and biomass you can get from such insect farming techniques especially when compared to how much food or resources you put in. For the mesocarnivoric drekir who need at least half of their food to be meat if not more, this is effectively one of two of their only means of feeding larger, sedentary populations, especially when combined with the starchy plants that they can truly eat such as tubers that can be cultivated along with. Even further certain insects can be raised for different products or products along with their meat, with resources like chitin, honey, silk, fertilizer, and other useful products coming from a lot of insect cultivation.
Though all of that said, inseculture is technically and logistically challenging and is one of the rarer sorts of subsistence strategies present in the awakening age of the DragonScape, though becomes more popular in the Americas during the consequent Quiet Age, and would grow more widespread in other planar generally faster. Usually insecultural communities are sedentary due to the need to diligently care for most insects. But in the case of apiculture a more seminomadic approach could be adopted.
Aquaculture
Aquaculture is the deliberate cultivation and harvesting of aquatic life. Usually sealife and often shellfish such as barnacles, clams, mussels or shrimp, crab, even lobster. Particularly the shellfish can be relatively easily cultivated in natural or artificial tide pools provided the technical know how on how to build up the structures necessary for shellfish to latch onto. Aquaculture is often very fruitful, allowing for long term sedentism on the coasts, which usually is made even easier thanks to the potential abundance brought from fishing on the seas.
Aquaculture is often practiced by both drekir and ormer, but almost always requires a sedentary lifestyle to be able to care for the fish or shellfish up into the point in which they are harvested.
Other Methods?
Of course take this all as intentionally vague, there are billions of dragons subsisting across hundreds of thousands of unique environments with their own ecology and life that merits distinct methods of getting the food and water one needs to live life. There can always be other methods of making a living that may fall into the above categories, or none of em, or multiple of em! It’s a big world out there!