Rapsar: Õndemic Native Herd Snake

Anatomy, Biology, and Diet

Rapsar are a native õndemic species, with no earth life mutating nor õndemifying into them. Therefore rapsar are not common in the American plana of Suyu, but are found in many other planar, sometimes in great amounts. They are common herd animals particularly on Logáu in which many cultures have built their lives around the domestication and herding of Rapsar, raising them for their meat and eggs,

Rapsar are dedicated herbivorous serpents that are known to slither together in close proximity to eachother, forming what are often referred to as “rivers”. While not carnivores, rapsar all grow scorpion like stingers at the ends of their tails, with different breeds having different sorts of venoms, manas, or alchemicals (or a lack thereof) in their stingers. When rivers of rapsar are threatened, they will often curl into large spirals, stingers protruding and protecting the river from predators.

Rapsar Breeds

Arid Rapsar are the most common as the largest populations of wild rapsar hail from Western Logáu. They are scaly, with a distinct squared pattern along their back and a heat sink fin/crest on their head. Like all rapsar they are armed with a stinger for self defense that doesn’t have a venom, rather it just relies on sheer stabbing and trauma to force back predators. Arid rapsar are mostly widespread across the open reaches of Western Logáu, though can also be found often herded across the foothills of the mountains in Western Logáu.

Arctic Rapsar are a simple case. Hot blooded, furred, still very slithery snakes that are mostly associated with southern Logáu. They tend to live more off of the arctic lichens and fungi of arctic regions rather than plants specifically.

Their stinger has a gland that is known to produce and extrude fire mana. Which is often instinctively used by arctic rapsar to both warm up their rivers when they are resting and grazing, as well as to fend off predators. Most arctic rapsar can be found in nature in the Cordilleras and tundras of the DragonScape. Though of course herdrakes are known to herd them all over the south.

Tropical Rapsar are a rather strange sort, They are aquatic. They are slow moving on land and tend to rather prefer grazing coastal aquatic seaweeds and other underwater plants. Though that said they are not fish, they do need to resurface often and regularly and you can often find tropical rapsar on the beaches relaxing, as well as to lay their eggs. Often domesticating them requires a lot more intensive infrastructure than other breeds of rapsar, involving the construction of specialized tide pools. Unlike other arid and arctic breeds therefore they are not herded nomadically or seminomadically, but are a sedentarily raised animal. Tropical rapsar are almost exclusively a coastal species, swamps, marshlands, coastlines, lagoons, rivers, but mostly coastal waters

And lastly Temperate rapsar are simple, brown serpents with whiskers that help them feel around their environments. As most temperate Rapsar are associated with the central wetlands of eastern logáu or similar environments. They are often grazers of rotting plant material, wood namely but are also known to graze on reeds and other temperate wetland plants. They are perhaps the most environmentally contained as they are the least nomadic of the rapsar breeds mostly preferring to only move from one wetland to another as they exhaust the local plant supply which can sometimes take years. Making them a common staple of sedentary eastern logáu communities their stinger of course is just a dagger, unlike the arctic rapsar for protection from predators

Rapsar and Draconic Societies

Rapsar are mostly associated with the Éldimor dragons, or those dragons who descend from the remnant sivilão who rejected fim éodin and have since constructed new cultures and societies. As rapsar are not native to the Americas, the only americans to lay eyes on them are those who would go on to awake in planar such as Logáu, or other planar in which Rapsar can be found. To those dragons many societies of pastoralist drekir have built their societies around rapsar, herding them over vast territories or raising them in pins (depending on the breed). Rapsar are most importantly raised for their eggs, which they lay by the hundreds monthly, as well as their meat, both usually created in quantities that can keep entire dens fed month to month. It is also common for drekir to eat the blood as well as cook the bones of rapsar as other sources of food.
The average herd to a den of 30 drekir usually tends to range between 20-100 rapsar that they care for regularly, with around 50 being the magic number in most contexts for a den to keep fed.

In addition to food the hides of rapsar are known to be thick and easily tanned into rawhide or leather textiles that can be easily turned into clothing, bags, sacks, or in use in making shelters like tents and huts. Likewise their stingers are often used to make tools such as projectile points, knives, spears, and sewing needles.

The Sivilão remnants of planar outside of the Americas vary in their perspective of rapsar. Though most sivilão traditional doctrine has, for thousands of years, labled them as vermin that should not be eaten due to their meat being dirty. That said there are sivilão remnants who have shifted in that belief and raise their own raspar within their õfuthar as a food source for their drekir and ormer workforce.

Human colonial interaction is almost nonexistant, due to human colonialism only happening in the Americas. Though due to the phenomena of some boats sailing on farflung shores like logáu it’s not impossible. In fact a SEAC supply frigate that accidentally was scattered to Logáu, and no doubt those survivors would see and interact with drekir in Eastern Logáu that herd rapsar. Or they may hunt wild rapsar. either or!

Juklir: Chickens Turned… Mutated Chicken

They’re just mutant chickens.

Juklir are a species of draconic mutant chickens. Due to their closeness to dragons (or dinosaurs, either or), they would mutate instead of going through õndemification. With the resultant species being named by the Sivilão as “Juklir”, so named for the sound they make. “Juk juk”.
Juklir are generally pretty close to their pre õndemic existence, being omnivoric, feathered, six legged wyrms that are commonly domesticated for the prolific amount of eggs they lay.

Juklir Breeds

Arid Juklir are the most familiarly chickens, boasting bright feathers to keep the heat off their body and a sort of “canvas” of feathers on their back to help further with the sun. They are omnivores known to eat anything from a rotting corpse to grains and grass to bugs. They are also very water hardy and can last weeks without large amounts of water. Arid Juklir tend to stay an semi arid steppes and grasslands more than true deserts. Where they can graze on the vast plants and grasses and insects of those regions

Arctic Juklir are the opposite, deep black feathers and wide feet hidden under their dense feathers.

Their feet particularly are very well equipped for digging into snow or hard soil as a lot of their diet comes more from starchy roots, but again they will likely eat anything they come across. They are most known to be found in Tundras above all, where starchy tubers and bugs during the warm seasons are easily found. Though they are known to regularly migrate to warmer climates as the local seasons chill

Tropical Juklir are a bit stranger, boasting a prehensile tail, no feathers, and very grabby gecko like hands that allow them to easily climb trees, with them living largely aboreal lives grazing tropical trees and pecking the wood for various tropical bugs and eggs that they can eat. Tropical juklir are most found in dense tropical forests and rainforests, as well as bamboo forests, where they tend to thrive

and lastly Temperate Juklir are perhaps the most boring, Dense green feathers that help them blend in to temperate prairies and grasslands, they tend to be the fastest of all juklir and are also capable climbers! Temperate drekir are prairie wyrms, they tend to not like dense forests and can mostly be found amongst the open fields and meadows

Juklir and Draconic Societies

Juklir are a popularly domesticated animal as time continues on in the DragonScape timeline on the plana of the Americas, which is the only plana they are native to. Thanks to their generally versatile diets, hands off raising and rearing and high amount of eggs, drekir and ormer in the Americas would take to the animal as a means of providing a steady supply of meat and eggs to their diets. Particularly in Eastern North America, and Central South America, Juklir are a common source of food for sedentary communities both of ormer and drekir. Even amongst some sivilão õfuthar Juklir would be embraced simply due to how productive and prolific producers of egg and poultry they can be.

As there are also wild Juklir in the Americas, they are also popularly hunted, with their nests being raided for eggs by hunter gatherer groups in regions which see juklir that have not been domesticated.

Human colonial societies attempting to bring their own chickens into the dragonscape would of course see them mutate into Juklir, usually in a far more gradual manner than õndemification. With later rogue colonial outposts or outcasts often taking juklir with them into their new settlements and communities, spreading juklir even further into isolated communities around the end of the Awakening Period.

In the far future of the Draconic Golden Age, when the Americas could communicate, trade, and interact with denizens of other planar such as Logáu and Agõrl, Juklir would see a brief burst of intercelestial trade. However the domestication of Juklir never grew popular in Logáu and Agõrl, where Rapsar would be far more dominant. By the time of the Thalmvar Juklir would be carried by many refugee filled celestial ships as they scattered from the Earthen expanse across the DragonScape, spreading the species far and wide.

Question, what exactly do you patch?

Thanks to Hexaract for the question!

You know, If I could patch my life finances and career prospects, and the prior decade of poor financial decisions in my life I would patch that 100%
Or maybe the horrific social, political, and economic nightmare we find ourselves in during this wonderful year of 2025, I would have liked to patch that a few times. Maybe not have a psychotic president at the helm of the United States but it is what it is…

Figured while this wasn’t an entirely serious question I do sometimes get asked where the name I often use online comes from, “Hobo Patch”. Really its actually a bit of a recent name! When I first made an online account it was named 2slo2bro, then over the years between 2012 and 2016 I cycled through a lot of names! Lazyservine, Aethervine, Clockworkservine, Lazysnake, and for a while ShaggyDragon as some of my now distant family members used to call me Shaggy.

So for a while, particularly when I started work on the DragonScape my online username was TheShaggyDragon, then after a stint of homelessness in Oregon it became TheShaggyHobo… Had to take that time in stride! But some time around 2021 or so I felt Patches was an overall better nickname, felt it fit me better as a lot of people I know in real life often describe me as a bit of a messy, stitched together type of guy.
And so the Username eventually became HoboPatches! There are variations of course! ThePatchedHobo for Furraffinity, ThePatcheDragon for e621, HoboPatch, HoboPatches, or just Patches they all work fine enough for me!

¿Qué es exactamente la cosa que está en el cielo nocturno de dragonscape?

¡Gracias a Miguel el Dragón Divino!

A menudo, recibo preguntas con respecto al dragonscape en el español y, bueno, hablo español y entonces lo veo importante contestar en la lenguag para que no estén excluídos… No es mi primera lengua, perdón por los errores que seguramente voy a escribir.

But don’t worry I’ll also answer in English too! But first to answer in the language it was asked.

Las entidades en el cielo nocturno del DragonScape son los radir. Los radir son los mil millones de dioses que establecen la realidad como existe en el DragonScape. Son entidades compuestas por la resonancia que da forma a las reglas físicas y metafísicas. Su presencia y solamente su presencia es la que ha creado el dragonscape, que ha transformado la humanidad y toda la vida americana, y por fin el fuente de no solamente mana sino toda la magia del universo.

Son entidades que no se puede entender, cuyas formas son ininteligible y si una persona mortal pudiera ver a los radir, por supuesto le ahogaría en locura…

Algo algo… abominaciones eldritch algo algo…

Obviamente están en una otra capa de realidad separada de la capa viva en que viven todos de los seres vivos (drekir, animales, ormer, etc.). Los radir también son entidades tan poderosas, tan impactante en la realidad que se pueden ver más o menos por todas las capas de realidad. Sin embargo, no se puede ver la forma verdad de los radir desde la capa viva debido a la distancia metafísica entre la capa viva y la capa en que están los radir. Se puede ver los radir solamente durante la noche, ya que la contaminación lumínica del día y el sol(oga) ocultan los semblantes de los radir en el cielo. No obstante, desde el Celeste entre los planar del dragonscape, se puede ver los radir a pesar del tiempo.

¡Espero que esto conteste eso!

Now in English

The entities in the night sky of the DragonScape are the Radir. The Radir are the billions of gods who establish reality as it exists in the Dragonscape. They are entities composed of the resonance that shapes the physical and metaphysical rules of the universe. Their presence, and their presence alone, is what created the Dragonscape, which has transformed humanity and all American life, and ultimately the source of not only mana but all the magic of the universe.

They are entities that cannot be understood, whose forms are unintelligible, and if a mortal person could see the radir, they would of course drown in madness…

Something something… eldritch abominations something something…

Obviously, they are in another layer of reality separate from the mortal fold in which all living beings live (drekir, animals, ormer, etc.). The radir are also such powerful entities, so impactful on reality, that they can be seen more or less throughout all folds of reality. However, the true form of the radir cannot be seen from the living fold due to the metaphysical distance between the living fold and the fold in which the radir reside.
The radir can only be seen at night, as the light pollution of the day and Sologa obscures the radir’s appearances in the sky. However, from the Celeste among the planar of the dragonscape, the radir can be seen despite the time of day.

I hope this answers that!

“Besides the Syrinxians and the Sivilão, what would be some particularly notable draconic civilizations one should know about and/or you would really like to talk about.”

Thanks to Dewo on discord for the question!

First of course I want to be cautious with “Civilization” as it’s a bit of a loaded term. If I can put on my arrogant little powdered wig and monocle, is a civilization just another way of saying a society? Or is it some sort of culturally relative xenith of complex social development? At least for me I tend to just lean on civilization meaning society with extra steps.
The Yamomami, Hadze, Taino, Lakota and Nganasans to me are just as much Civilizations as the Mycenaeans, Egyptians, Incans, Khmer and Songhai. So really I would see this more as societies I want to talk about.

There are of course maaaany I have talked about on the DragonScape discord over the course of 6 years oh my god I am getting too old. The Cydonians and Godeaux, as well as the Bufa, Chocadene Scrãeler and Yutlengit. The Cedunla protocity of Aguk and more of the Dorer, Javaso and Põga… like damn I really wish I could dedicate 24 hours a day to rambling about different societies and while I have over many years, it’s not exactly easy to just pick one.
Really my interests drift and my focuses drift month to month on what I want to show off and talk about. These days I often think more of the people of Logáu than Suyu (Americas) as a lot of the cultures in Suyu are cultures that have existed since the Original version of the setting back in 2018-2020! Many of which have showed up in The Long Hike.
Just on the comic alone
The Seattlens are as old as 2020, the Scorchers are about as old as 2020 as well, the Broncens were the Kunans of 2018, the Dakoner are a culture i wrote in 2019, The Fisherdrakes and Winnebagons are from 2018, The Cydonians and Godeaux are also from 2018 as well as the Caminantes and Guardiões da mina.
The Reality is I kinda wanna find excuses to show off all of them, as well as other cultures from other timelines! But the sad part of that reality is that I am just one person and I cannot cover each and every one of those societies. I can say that most of the cultures I’ve written and a few other folks have written will likely show up in The Long Hike at least at some point or another provided I can make it to them. But in the meantime I will have to work with as many as I can afford the time energy and health to depict.

It’s just kinda one of those sad realities, I wish I had infinite time and energy to draw every single society/civilization of the dragonscape and if I had to pick one I would always just pick all of them at the same time.
To some extent thats why I try my best to leave the lore open for other folks to establish their own planar provided they stick to the baseline foundational aspects and “rules” of the DragonScape. Even if things were still just confined to the post apocalyptic Americas I would not ever be able to fill it completely with detailed cultures and peoples, and so it can only make sense to me to allow other folks to offer their own concepts of peoples and places and planar to help fill out the setting should they desire, as well as hash out their own little drek place and their own little drek civilizations.

Perhaps not the most satisfying answer, but yeah I really can’t pick any individual one, I always wanna talk about all of them all the time. So for better or worse I hope that answers that!

“Will the world’s timeline last long enough for a new modern humanity-like macrocivilization to be reestablished?”

Thanks once more to Dreamwood from Furaffinity for the Question

Well yes!.. But they tend to not last. In fact the DragonScapes long term timeline is filled with tales of fallen empires and large civilizations, almost always outlived by the tribes, bands and chiefdoms around them. But perhaps the closest that the éldimor as a whole get to a ‘human like civilization’ would be during the Draconic Golden Age.
The Draconic Golden Age is the xenith of manatechnological innovation on the plana of Suyu (Americas) between 10,000PA and 16,000PA, For perspective Imuas story in The Long Hike takes place in the late 30sPA! The Draconic Golden Age is a period of large urban societies of dragons, with high literacy rates and incredible and quite literally magical feats of technological innovation. It was also the most sustained period of dense urbanization seen in the entire timeline of The DragonScape…
though eventually it would rot, in fact the 4,000 years between the end of the Golden Age and the Human Thalmvaric War that would start the Thalmvaric Age and end time would be known as “The Long Rot”. Which was a millennias long period of gradual crumbling of these golden societies. Be it through corruption, fascism and totalitarianism, economic unsustainability, or environmental collapse. This long collapse eventually would crumble under the Human Thalmvaric War. After that war and the collapse of Suyu and its abandonment, the idea of large urban societies broadly dies out.
By the time of the Thalmvaric age, the endless era at the end of time, There aren’t that many nation states. Perhaps some city states but much of the endless expanse, at least where the éldimor live, is dominated by non state societies.

The DragonScape as a setting is very much an anarchic place. It is not a place where vast nation states and urbanized civilizations dominate the skylines with vast multiplanarial trade, vast factories and fleets, and massive armies. Rather the DragonScape is a setting where non state civilizations find ways to thrive in an endlessly unstable universe. Where bands, tribes and chiefdoms find meaning in smaller (for better and worse) existences and lifestyles.
The setting very much is built like that, its hard for dragons to sustain large urban populations due to drekir being mesocarnivores and ormer needing such extreme amounts of calories. the universe itself is unstable and has a tendency to punish complacent, complex states where smaller far more reactive communities can respond and adapt effectively.

Maybe a bit of a side tangent to close out, I can’t remember where I read or heard this, as it’s been floating in my mind for a long time and I know I am not nearly clever enough to think of such a phrase. But I’ve often had a phrase in my head that is something like: “We live in a graveyard of nations who once though themselves immortal” and I tend to think of that of nation states. Granted don’t get me wrong, I quite like living in a nation state with modern amenities like the internet I am currently scribbling onto with my files and website. But I think there is something powerful in accepting that all large complex civilizations will inevitably crumble for one reason or another, there hasn’t been one yet that has withstood the weight of time after all. Even those like china that have a lot of ancient cultural throughlines have collapsed and reformed under different political orders countless times, so not really immortal.
Of course just like any other state, mine too here in the United States will collapse at some point. Maybe sooner than later, but eventually regardless. In the same way the societies of the DragonScape inevitably rise and fall, with the distinction being in the DragonScape the nation states rise up and sink back down into a sea of tribal peoples who are more able to absorb the shocks of an unstable universe.

Hope that answers that!

“Can a drek survive in the wild outside of their family?”

Thanks again to Dreamwood for the Question!

I chatted with Dreamwood a bit on the specifics of the question and I wanted to answer it from a few angles, though the short answer is yes! Drekir can and sometimes do live alone in the woods.
First there is the angle of “feral kids”
Which was my first interpretation of the question. Of course drekir are not exactly fantastic parents and so I could definitely see a drek laying an egg in the wilderness, just to walk away and assume it may freeze or overheat and die before it could ever hatch, rather than just breaking it or carrying it with them. Though if that egg does wind up hatching in the middle of nowhere, what happens?
Of course as discussed on this site, Drekir offspring are quite self sufficient, an understandable adaptation for having naturally lax parents. So while that drek kid may very well die from predators, or exposure, there is a reasonable chance that they survive in the long term. Though the result would be a feral drek child or even a feral adult with some rather extreme psychological trauma.
Drekir grow up in dense social groups and so if deprived of that, in addition to presumably dealing from trauma from a usually harrowing constant state of lonely survival, they would likely also have problems with learning language and social norms effectively and may have a lot of psychological issues of depression and anxiety. I imagine most feral kids, if they do have contact with other communities would likely find aid from those communities (parents aren’t that neglectful).

And there is the angle of Hermits and Loners
Or adult drekir who just choose as adults to live alone! Which isn’t impossible!.. But it is rather rare. Drekir are highly social as a species and so for most, even the highly introverted, they would part of a social web that they can actively or passively be around. But inevitably there will be drekir who choose to live completely alone, either as hermits in quiet hovels and shelters out alone, or those who see no reason to integrate into a new den.

Their stories may surely vary, they may be the last survivor of a den that was massacred and just can’t bring themselves to integrate into another den. They could be a drek that was exiled from their hatch den, but instead of joining into a bandit den, they chose instead to just live a solitary life. Usually speaking the reason a drek has chosen to live as a hermit or loner is not usually tied to a happy story. In terms of subsistence a lone drek could surely make it work. If they know the local plants and insects they could feed themselves day to day, and perhaps the craftier of them may live rather well off of things like fish, small game hunting, or even small insecultural practices. Psychologically I imagine there may be some baggage, aside from the (usually) sad stories that resulted in their lonely existence, that lack of steady social interaction may be taxing on them. Not that they would be always alone, I am sure they may get some social interaction from various travelers making their way by their hut for whatever reason, though those social interactions would likely be rather infrequent and irregular.

The way surrounding communities may treat the loners and hermits of their regions I am sure it would vary just as much by personal circumstances as cultural norms and expectations. Perhaps a specific hermit, like Rick from The Long Hike, is treated well by the people that live around them and given supplies. Others in other contexts may be seen as cursed individuals or there may be bad blood between that specific hermit and the society around them. In any case it can vary a lot, it’s definitely possible to live alone in the DragonScape! Though usually the reasons for being a loner often spur from rather tragic or dark pasts for those who live that life.

Hope that answers that!

“Do drekir see themselves as the dominant species in the world, or as chewtoys of Fate and larger things?”

Thanks to Dreamwood from Furaffinity for the Question!

I think this is an interesting question as much as it is one of those things that you can’t really answer. The DragonScape is full of thousands of cultures of éldimor dragons and so frankly there isn’t really any one perspective on where the role of people (or any group of people) fit into the whole cosmic universe.
That isn’t to say a sort of anthropocentric viewpoint can’t be found in various places in the lore. The Cydonians of the Cydon peninsula, a new landmass sticking off of eastern Texas in Suyu (america) is a fine enough example. The Chiefdom of Cydonia is one such example, in which there is a Denarch that forms in the mid awakening that directly rules over a handful of distinct tribes within the peninsula as a concrete aristocracy. Their view of the world is very much an anthropocentric idea of the éldimor being what the world was made for, that the trees are for them to build homes and the fish of the sea or for them to eat. Particularly, they view themselves as the aspiring rulers of the world under the name of the Drowned god of the world that was as the inheritors of the new world.
Likewise the Sivilão could be be a culture that argues themselves, their species and most of all their system of society as the dominant force of the world. Fim Éodin itself believes that the society of the éldimor (Sivilão) is what keeps reality itself churning, and a failure of the majority of éldimor to abide by their specific interpretation of fim éodin puts in danger the stability of reality itself. The very event that destroyed the golden sivilào age, The Pulse (which they know as Jãrsta) is associated with a failure of enough dragons to abide their role in the dominant system of reality itself. It’s also why they are so hostile to almost anyone that is not of their õfuth in the post awakening, not just against non sivilào drekir, ormer and mavõtur but other õfuthar.
But that said…
I would go as far as to say that isn’t terrifically common a perspective amongst the éldimor as a diaspora. Of course to again emphasize their cultural perspectives will vary wildly amongst different peoples, places, and times. But I would imagine a lot more wouldn’t view their place in the cosmos as a binary “we dominate” or “we are fucked over by fate”. Rather I imagine much like how a lot of indigenous peoples would come to view the cosmos in our world, I would figure their picture of the world and their place in it would be more systemic.
Especially considering the potential of éldimor to exhaust an environments ability to sustain them, and the dangerous consequences there in as well as the lack of technology to hold such exhaustion back, I feel that dragons would generally understand their lives as a part of the complex web of food, water, mineral resources, and other aspects that sustain them. I don’t imagine seeing themselves as a part of nature would be entirely true, but they definitely would see themselves as people that could have a large impact on it and that an overly avaricious and domineering attitude towards the world that sustains them would backfire entirely. Some cultures may see that type of situation as a sort of naturalism or agroforestry in which they are either a part of that web of systems, or stewards of it. Others may view it more pragmatically, understanding that if they hunt too much, farm too much, or herd too much then they can damage the environment to the point in which it can no longer sustain them.
So, in a managerie of different cultural interpretations across a universe of distinct peoples, I imagine many would reckon their place in the world in the systems both of nature and of their own making and subsistence, rather than as a directly domineering or submissive perspective. Of course those aspects can still exist in their perspectives and are probably common! They just aren’t the simple binary perspectives.

Hope that answers that!

“What did the very first human turned drek say upon awakening and where were they?”

Thanks to Hexaract from the DragonScape Discord for the question!

Well, you know honestly I have no clue. The Awakening as a specific event is intentionally hard to pin down. I don’t think I can say that there was any drek that woke up first across the whole of the DragonScape, let alone who they were or what they said. The Awakening is not something that happened with everyone waking up exactly at the same time, nor something in which there was one individual who woke up first. Rather it was rapid “batches” of drekir awakening over the course of a day, millions awoke in the dark, others at the dawn, and some in the afternoon. Meanwhile drekir appeared with the souls of prepulse americans all over, from the familiar Americas to the strange but understandable Logáu, to potentially thousands of other planar. So chances are there were millions of drekir waking up around the same time.

I imagine whoever was the first person to wake up, no doubt it would have been something to the effect of “Oh what the fuck is this!?”

As for where? Again there is no way to know for sure. But I suppose if someone wants to write that “first drek to awake ever”, even if by a margin of a second or two, then that someone can have fun with it! Not a perspective I think even technically exists, but it could be a fun concept.

Regardless my apologies for not giving a better answer,

“Where was Imua really from?”

Thanks to agentsandstorm for the question from Furaffinity!

While it is covered in the comic in a way that I think is well enough, I think explaining a bit more about Oliver/Imua or just simply “The Hiker” is a fun topic. as the human world is one in which I tend to not focus on so much in favor of the DragonScape. Or at least of the detail I have put into it, not much is actually on this site. Of course by this point Imua has had to move on from her own origins, as frankly she can’t recall anything of them. So at the current state of canon, don’t take this as a thing she understands, just the origins that did eventually result in her.

Oliver Ikaika, nowadays known as the Hiker Imua, is Hawaiian, coming specifically from the town of Wailua. As Imua is somewhere around her early 30s, chances are Oliver was born sometime around 2126AD, or at least in the timeline of the DragonScape, 6PA and mostly grew up in Wailua.

The context around Wailua of course is one of economic collapse, abandonment, and eventual imperialism and is a rather sad tail. In the aftermath of the Pulse in late 2020, Hawaii was the spared from the surge of raddir, though only barely. The Chiming Haze only sits a few hundred kilometers from the island chain. At least in the early years the Hawaiian archipelago would try to reform a new “US government”, though eventually would declare a very uncontested independence from the US, becoming the country of Hawai’iloa. Though it wouldn’t even be a decade before economic collapse would rip apart the new Hawaiian government.
Frankly in the 2020s and 2030s, economic collapse, nuclear conflict, and radical social upheaval were already ripping apart Europe, central Asia, and Southeast Asia which would already have severely impacted Hawaii. But moreover Hawaii is the last landmass before hitting the borders of broken reality that make up The Chiming Haze. So Hawaii, along with most Pacific Islands would become some of the most geographically, socially and politically isolated areas on the planet second only to Russia, which fell to the nuclear rage of the Otgoloks in the early 2030s.
This apocalyptic social and economic isolation led to a long mass exodus from the Islands westward towards Japan, Malaysia, Australia, and other increasingly shaky nation states throughout the 2030s which only served to plummet the quality of life of the Hawaiian islands even further. By the 2050s, Hawaii would be a sparsely populated island chain of only 2500 or so people who had long since transitioned into subsistence lives, made difficult not just by the Chiming Haze, but also the impacts and throes of global warming and climate change.

And for the next 70 years or so, that’s how Hawaii would continue to exist, an isolated backwater known not as it’s own nation state but as the demeaning “Last Slice of America”.

Though eventually, the imperialistic and fascistic Southeast Asian Confederation (SEAC) would gaze eastwards in the early 22nd century, scooping up much of the Pacific Islands and their various peoples quickly and easily, either promising wealth and prosperity unseen since the early 21st century, or threatening them with drones and warships. Hawaii was particularly a jewel to SEAC thanks to the larger forests in the island chain when compared to Oceania and Southeast Asia. As for the past several Decades SEAC had committed to extreme and excessive deforestation in order to work on a variety of economy boosting megaprojects to announce their presence on the new global stage and order. That aggressive decades long bout of deforestation along with climate change, radiation, and general environmental collapse would quickly make once bountiful forests across Oceania and Southeast Asia just shadows of their former selves.
SEACs occupation of Hawaii was broadly focused on resource extraction and infrastructure for observing the Chiming Haze that lay just beyond Hawaiian shores. This did bring jobs and infrastructure that would remodernize Hawaii, albeit under a strictly exploitative fashion. Though regardless it would be argued that the loss of some rights and nature would be worth it in exchange for a new start within SEAC.

And it was this environment in which Oliver Ikaika was born. Born into general poverty in Wailua, surrounded by the long since chopped down forests that once defined the region, growing up under the propaganda and pipelines built by SEAC somewhat before his birth. As an adult Oliver Ikaika would get a job observing the Chiming Haze and, once the Chiming Haze anomalies that would allow their entry into the Americas were noted, Oliver would be sent out for training. After their training and after becoming an E.R.E.M. Forward Observation Specialist, they were sent on a one way trip (without their knowing of them being a sacrificial lamb).

So while Imua may not remember exactly where she is from by the current point of the comic, she is Hawaiian. It was thanks to them growing up with the indigenous Hawaiian language, ʻŌlelo Hawaiʻi that their current name was able to come out of the black hole where her memories once were anywho.

Imua means “To go onwards”!

Hope that answers that!